Today new things are rapidly being created, and the old rapidly forgotten, but by combining the old and the new, "the good in the old" and "the good in the new" might be mixed and something creative produced.
That expectation was entrusted to "go around, move on, expand", and combined an old toy, the top, with new media, the computer. The visual transitions and sound spread when you spin the top.
Programing (Processing, Arduino).
Production: Switch.
A group that creates new media expressions. Members composition fluctuate according to the project, and work and aim to improve the work production's creativity, and to be a flexible group that does not restrict the width of research.
When the ball is thrown at the screen, sound and visual spread. The sound and visual change with the changes of the ball's contact on the wall, such as the ball's impact when it hits and the number of times the ball hits in a row.
The experiencer becomes self-aware of their body and actions through the act of throwing the ball, and new ways to play and throw the ball through the changing work, and for several people experiencing together, communication through body actions such as collaboration with others is created.
The minimal rule of throw-to-play is presented, and experiencers create and practice ways to play and art for the rest.
Programing (Processing, Gainer).
Production: Switch.
A group that creates new media expressions. Members composition fluctuate according to the project, and work and aim to improve the work production's creativity, and to be a flexible group that does not restrict the width of research.
When the three-colored balls are rolled, the visual spreads on the tracks. The sound and visual change by the relations of the ball's motion and tracks. When operated with the ball lifted, it misconducts, so the ball's height and color are sensed by Kinect.
Programing (openFrameworks, Kinect).
Production: Switch.
A group that creates new media expressions. Members composition fluctuate according to the project, and work and aim to improve the work production's creativity, and to be a flexible group that does not restrict the width of research.
We are giving some sort of changes to the environment in our daily living. By intervening in the garden that creates works, the visual and music change, and the experiencer can feel the changes one's body and actions give on the environment.
The visual and music become the most harmonious when people do not intervene. When people intervene, noise is generated in the visual and music. In other words, harmony becomes possible when nothing intervenes. However, without intervening oneself, this work cannot be experienced.
This work does not necessarily need to be experienced. Rather, by intervening, the harmony collapses. The only time a work appears in harmonious condition is in memory.
Programing (openFrameworks, Kinect).
Hiroki Kajiya
Soundcollage: Yuto Hatano
Modeling: Makoto Kondo
An interactive visual theater work projected according to the shape of the blocks built by the experiencer. Combined with blocks-shaped screens, the projected "visual" and "shape" are made. The experiencer creates one's own world from the random natured visual and almost unlimited combinations.
Programing (Processing, Gainer).
Hiroki Kajiya
Web app using HTML5's location information API. One can leave information where one is, share the left information to other users, and communicate. Developed for providing an occasion to see the city from a different angle and for communication.
PHP(Code Igniter), HTML, CSS, javaScript, jQueryMobile, Apach, MySQL
Hiroki Kajiya